![]() also, the guide is work in progress so some of the recipes might be missing. So in this guide, you will find how to craft different powders, potions, solutions and more in Alchemy Laboratory.Īll the blueprints/recipes listed below are arranged in alphabetical order. Throughout your playthrough, you will have to create different businesses to earn as money as you can and to do it you will need to craft many different items. All Blueprints/Recipes For Alchemy In Graveyard Keeper players will need to collect several resources to craft items, tools, and other devices to boost their graveyard quality and its money-making capability. In Graveyard Keeper, you will need to make strange moral decisions which can make or break your progress. It is used in a variety of crafting recipes, in addition to alchemy where-in. it is a 2D indie simulation RPG game where players need to repair, upgrade and manage an old medieval graveyard. 2 minutes, then just pop the food for cooking into carrot cutlets, and you. When the advice given to players trying to figure out alchemy is "Just look up the recipes, it's too frustrating to trial and error it out", you've screwed something up.Publisher tinyBuild and Developer Lazy Bear Games have released their new game titled Graveyard Keeper. The alchemy system really is, in my opinion, the weakest part of the game, and the thing that needs the most work. Buy a recipe you don't already know from her for 2 silver each, or maybe 5 silver for recipes for the Alchemy table II recipes. Example: Glue = Health + Life + Chaos (Note also: This should include ALL 6 combinations of Health, Life, and Chaos.) Hell, you could add some interactions with Clotho to get Alchemy recipes. Maybe add an alchemy recipe book with hints. The decomposer is for processing reagents automatically, and it'll list out every known. Throw us a bone here on these recipes! Not all of them are intuitive as to what produces them. The workbench is for automated brewing of potions, which basically shows you a list of known recipes from both the AW1 and AW2 - once you know all the recipes, you could theoretically replace those two workbenches with one high-efficiency zombie at the ZAW. Maybe add a "projected result" slot, with a question mark if we haven't tried the recipe, the result if it's something we've made before, or an X if it results in goo. ![]() Give us a warning when we're trying to make a recipe we've already tried before. The alchemy system could also stand to have some QOL improvements: If there's any special recipes that don't conform to the rules, there had better be a very good reason why, explained in-game. The rules for alchemy should be consistant across ALL recipes. or just add those recipes to the hand mixer). There shouldn't be any of these components that can fit into multiple categories either a liquid is a solution and ONLY a solution, or liquids should be prepared into a solution before use in alchemy (hand mixer II possibility here it can process water into "pure solution", blood into "bloody solution", alcohol into "fermented solution", oil into "slick solution". An alchemy recipe should use one powder and one solution. or even current! There may be dozens more recipes that we haven't figured out yet, simply because this alchemy system is azz-backwards.Ĭhange the recipes that don't conform to the pattern of the other recipes. We can't say for certain, unless it's been datamined, that the list of recipes on the wiki is complete. Glue - health powder + life solution + chaos extract. Tanning Agent - slowing powder + death solution + order extract. White Paint - white powder + oil, electric powder + water, alcohol + slowing solution. Trial and error is an exercise in frustration on finding alchemy recipes, as well. Black Paint - graphite powder + water, ash + oil, death powder + water. The 'rules' I established here, I was only able to figure out from looking at the list of alchemy recipes on the wiki there's no indicators in-game what those rules are. Currently, the game has no in-game help or clues on alchemy recipes. This is just one of the problems with Alchemy as it stands now. Oil and Alcohol can go in as either a powder or a solution. The game doesn't strictly follow its own rules. Maybe it's just Oil and Alcohol then, that are considered to be powders instead of solutions, despite being liquids?Īromatizer = Acceleration Powder + Alcohol + Life Extract Maybe liquids are actually considered to be a powder, not a solution? Ok, let's see if we can make some sense of this. Wait, what? If liquid is supposed to be a solution, why does this recipe have two solutions? And it's not the only one. Alchemy Table II uses a powder, a solution, and an extract to make a recipe, used in that order. On top of that, the game doesn't even strictly follow its own alchemical rules.įor example: Alchemy Table I uses a powder and a solution to make a recipe, used in that order. The game does not give you any help or clues anywhere to figure out what the alchemy recipes are, or even what the rules are for alchemy.
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